This is an early model I did, but since then I decided to go with a much more stylized approach (see maquette). I like the idea of realistic skin textures and lighting, but with unusual proportions. Still, I'll post it to show the evolution.
I am a School of Visual Arts Computer Art BFA alumnus, class of 2011.
I specialize in both organic and hard surface modeling, using primarily Maya and ZBrush. I am also adept at texturing, lighting,rendering, and compositing using Nuke. I can rig and animate, but on a more basic level than the other skills listed.
I am also friendly, positive, and easy to get along with... I look forward to meeting you.
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