There's a lot of witchery taking place on this table, so it has to look well-used. So far. I am happy with the multiple levels of grunge, which hopefully suggest a lifetime (or several lifetimes) of use.
Here's an initial test of the facial rig for the Imp. The whole body is just about done, just the tedious process of skin weight painting. By the way, this is NOT the final skin shader, nor does he have a bump map yet.
I am a School of Visual Arts Computer Art BFA alumnus, class of 2011.
I specialize in both organic and hard surface modeling, using primarily Maya and ZBrush. I am also adept at texturing, lighting,rendering, and compositing using Nuke. I can rig and animate, but on a more basic level than the other skills listed.
I am also friendly, positive, and easy to get along with... I look forward to meeting you.