Sunday, December 5, 2010

Style Frame 010




This is still a W.I.P., especially in regards to the lighting, but it gives an idea of things to come, hopefully.

Wednesday, December 1, 2010

My IMDB page

http://www.imdb.com/name/nm1583456/


I have yet to include the projects I helped out on at Framestore NY this Summer, such as a Geico gecko spot and EA Need For Speed spot. Thesis is all-consuming, I love it...

My sculpture website

http://www.zhibit.org/jbakutis

Last Spring's Reel

Jason Bakutis 3d Reel May 2010 from Jason Bakutis on Vimeo.

Sunday, November 14, 2010

Huge, Huge Witch Test


Here's a really large (1080) render of the Witch with a bump map (in addition to the displacement). I need to dial down the reflectivity in her eyes, but this is a W.I.P. blog after all.

Expressions Test

Tuesday, September 28, 2010

Friday, September 24, 2010

Bat Wing



One of the ingredients the Imp needs to find for the Witch's fouls concoction is a single "Wing Of Bat" -This ought to help him..

Thursday, April 29, 2010

Wunderkammer (aka Cabinet of Curiosities)

If any of you soon-to-be-Juniors (or anybody who can handle it) wants to help out with some modeling, I can use pretty much anything that you see in the painting above (by Georg Hainz-1666, Oil on canvas, 115 x 93 cm
Kunsthalle, Hamburg).
If you can keep them lo-res and generate a normal map, that would be cool, otherwise, just have a blast in ZBrush, and I'll handle the map extraction. Just send .ZTLs (saved while at subdiv level 1) to jbakutis@hotmail.com.
For more information and reference, definitely check out these:
http://en.wikipedia.org/wiki/Cabinet_of_curiosities
http://www.a-website.org/mnemosyne/arrange/pages/6wunder.html

Tuesday, April 13, 2010

The Witch W.I.P.





Working on the Witch model.

Tuesday, March 23, 2010

Table Texturing


There's a lot of witchery taking place on this table, so it has to look well-used. So far. I am happy with the multiple levels of grunge, which hopefully suggest a lifetime (or several lifetimes) of use.

Monday, March 15, 2010

Blend Shapes


Here's an initial test of the facial rig for the Imp. The whole body is just about done, just the tedious process of skin weight painting. By the way, this is NOT the final skin shader, nor does he have a bump map yet.

Tuesday, March 2, 2010

Paint test, March 2nd (My birthday...)

Sorry, Cameron, we're taking back the color blue... (p.s. eye color comes later...)

Sunday, February 28, 2010

Nice clothes, man...


I wish these were real shorts. I would totally wear them. I did some NCloth tests, and I think it will prove manageable.

Thursday, February 25, 2010

Some progress on the Imp




With a displacement map on the rock structure to try to get some textural cohesiveness (is that a real term?)

Tuesday, February 16, 2010

Sweet Old Books


The Witch's work room can never be too cluttered, so....
The old tomes are low poly with excessively large 2k texture maps, but they sure look nice.
Rendered in Mental Ray, no GI, just regular lights.