Here's a roughly 5" tall actual clay sculpture (as opposed to digital-that comes later) I made for Stuart Cudlitz' Thesis Research class. She will have a certain amount of hair (see drawings). Made with polymer clay, and painted with acrylics.



This house consists of I don't even remember how many individual models, each with nice big 2048k color and normal maps. The ground is displaced, and the clouds are Maya fluids. The smoke is NParticles. The whole shot was rendered in several passes, there were even separate occlusion passes for the house, ground, and vegetation. Using passes is the best thing ever...powerful. I'll put up the ZBrush model next.