![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNi-1vVNhN8LgPVMvTAdLTNTDvL-ynjDOxVmFrV02dryFihi5_ucHcirfi6PDpDu4gI_R6V3PIAV5q0M5fe6poMQpgYfJry5bULU421gttV0u-2bSjnKJEUq_qYvEguBVZcaEj_yaisKQ/s400/Cauldron11_09.jpg)
The Cauldron will most likely consist of several layers of FX; particles, particle smoke, and fluids. Of course, I'll keep the fluid simulation simple (since I'm not actually a dynamics guy). This delightful burst is actually a "non-dynamic' explosion, meaning there is no actual fluid emitter. It's more like a cloud that I keyed the attributes for, making it look like an explosion.
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